This was a 6 day project where I modeled a HK USP 45. Rather than creating a exact 1 to 1 copy, I decided to give myself a little artistic freedom. I went with creating a custom stippled grip, added the MMCC logo, and painted in some kill stripes for character. Three days were spent modeling both the high and low poly mesh using Maya. The remaining three days were spent in Substance Painter texturing. The final asset is rendered with 2k textures and the mesh vert count is 3,060.